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Jacket [SecondLife]

The goal was to create a mid-to-high-poly Jacket for SecondLife.
Create an "opened" mesh to later "close" that again without any texturing needed.

Limitations where:
- max. texture resolution 1k
- max. 5 texture sets
- bake light information into albedo-map

Mid-to-high poly tri count ~ 13500

baked light

baked light

baked light

baked light

baked light

baked light

wireframe

wireframe

wireframe

wireframe

wireframe

wireframe

wireframe

wireframe

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

applied normal map

Jacket

Jacket

Jacket

Jacket

Jacket

Jacket

Hood, Zip, Buttons (3 types)

Hood, Zip, Buttons (3 types)

Shirt

Shirt

Zipper (taking advantage of repeating uv)

Zipper (taking advantage of repeating uv)

textures

textures