Tried to recreate the material "Human Female 30s Face #6" in Substance Painter
with the possibility to insert other multi-channel-faces (Albedo, Displacement, Utility) which can be bought from:
https://texturing.xyz/collections/multi-channel-faces
Details (Pores) comes frome the displacement map, roughness will be derived from the utility map, and albedo oc from the albedo map.
For the face, I used the tool "projection"