[WIP] Custom Multi-channel Faces (TEXTURING.XYZ)
This is the material which is shipped with Substance Painter

This is the material which is shipped with Substance Painter

This is my custom material where you can feed other multi-channel images and define Larg/Medium/Small details

This is my custom material where you can feed other multi-channel images and define Larg/Medium/Small details

Tried to recreate the material "Human Female 30s Face #6" in Substance Painter
with the possibility to insert other multi-channel-faces (Albedo, Displacement, Utility) which can be bought from:
https://texturing.xyz/collections/multi-channel-faces

Details (Pores) comes frome the displacement map, roughness will be derived from the utility map, and albedo oc from the albedo map.

For the face, I used the tool "projection"